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  • Fashion and Environmental Sustainability : Entrepreneurship, Innovation and Technology
    Fashion and Environmental Sustainability : Entrepreneurship, Innovation and Technology

    The wide range of topics that the book covers are organised into sections reflecting a cradle to grave view of how entrepreneurial, innovative, and tech-savvy approaches can advance environmental sustainability in the fashion sector.These sections include: sustainable materials; innovation in design, range planning and product development; sustainable innovations in fashion supply chains; sustainable innovations in fashion retail and marketing; sustainable alternatives for end-of-life and circular economy initiatives; and more sustainable alternative fashion business models.

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  • Video-Based Action Research : A Guide to Incorporating Video Analysis Into Reflective Practice for Teacher Development
    Video-Based Action Research : A Guide to Incorporating Video Analysis Into Reflective Practice for Teacher Development

    This book introduces the use of video analysis into the popular educational research model of action research.Video analysis has become increasingly common in teacher development for reflective practice, as well as within the teacher certification process as an assessment tool.Kimberly Lebak builds on this use of video with a model that integrates the opportunities afforded by action research and video analysis for meaningful teacher development.Her "how-to" guide brings the theoretical and practical together to show teachers how video can be a concrete artifact for unpacking and reflecting on the complexities inherent in educational contexts. Chapter content helps readers bridge the gap between research and practice.Examples of tools that can be used for getting started with video-based action research are embedded in the chapters, including planning tools to help pinpoint opportunities for using video to identify a meaningful research topic and develop a data collection plan and action plan; and reflective tools for viewing the videos from multiple perspectives.Teacher vignettes further cement the applicability of the video-based action research model. This book is ideal for use by teachers at all stages of their careers, including pre-service teachers just embarking on their careers and in-service teachers looking to examine and improve their practices along with the learning of their students.It will have an additional benefit in teacher education programs as well as in undergraduate- or graduate-level action research courses by academic researchers and teacher educators.

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  • Event Project Management : Principles, technology and innovation
    Event Project Management : Principles, technology and innovation

    * Links the contemporary tools and methodologies in project management (such as Agile, Scrum, Lean) to the context of event management;* Explains and discusses the theory in an applied context, linking to sustainable project management and the latest development in the technology;* Uses a range of international case studies to show the theory in practice;* Includes contributions from a diverse range of international experts;* Online lecturer resources to accompany in the form of teaching ppt slides, end of chapter multiple choice questions and sample questions;This text provides a unique lens for studying event project management in the era of sustainability, digital transformation, smart cities and rapid development in technology. It discusses and explains how to manage events utilising the sustainable project management model adapted to the specific context of event management. Part of the Event Management Theory and Methods Series.This series examines the extent to which mainstream theory is being employed to develop event-specific theory, and to influence the very core practices of event management and event tourism.They introduce the theory, show how it is being used in the events sector through a literature review, incorporate examples and case studies written by researchers and/or practitioners, and contain methods that can be used effectively in the real world.With online resource material, this mix-and-match collection is ideal for lecturers who need theoretical foundations and case studies for their classes, by students in need of reference works, by professionals wanting increased understanding alongside practical methods, and by agencies or associations that want their members and stakeholders to have access to a library of valuable resources.Series editor: Donald Getz PhD., Professor Emeritus, University of Calgary, Canada.

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  • Arrested Development E.P.K. Video Profile 1992 UK video PROMO VIDEO
    Arrested Development E.P.K. Video Profile 1992 UK video PROMO VIDEO

    ARRESTED DEVELOPMENT E.P.K Video Profile (1992 UK Chrysalis promo Electronic Press Kit PAL video) 1. Arrested Development

    Price: 7.49 € | Shipping*: 0.00 €
  • What are video game design licenses?

    Video game design licenses are legal agreements that grant permission to use intellectual property, such as characters, storylines, or other elements, in the creation of a video game. These licenses are typically obtained from the owners of the intellectual property, such as a movie studio, book publisher, or another video game company. By obtaining a license, game developers can legally incorporate popular characters or content into their games, allowing them to attract fans of the original property and potentially increase the game's appeal and sales.

  • What was the invention of video technology?

    The invention of video technology refers to the development of devices and systems that can capture, record, and display moving images and sound. This includes the invention of the video camera, video cassette recorder (VCR), and video display devices such as televisions and computer monitors. Video technology has revolutionized the way we communicate, entertain, and document events, and has become an integral part of modern life. It has also paved the way for the development of digital video technology, including digital cameras, streaming services, and high-definition displays.

  • What are some video ideas for technology videos?

    1. Product reviews and unboxings: Showcase the latest gadgets and tech products, providing an in-depth review and demonstration of their features and functionality. 2. How-to guides and tutorials: Create step-by-step tutorials on how to use specific software, apps, or devices, helping viewers learn new skills and maximize their tech tools. 3. Tech news and updates: Keep your audience informed about the latest developments in the tech industry, including new product launches, updates, and trends. 4. Comparison videos: Compare different tech products or services, highlighting their pros and cons to help viewers make informed purchasing decisions. 5. DIY tech projects: Share creative and innovative DIY tech projects, such as building a custom PC, creating smart home automation systems, or modifying gadgets for unique purposes.

  • Does video technology bring more fairness to football?

    Video technology, such as VAR (Video Assistant Referee), has been implemented in football to help referees make more accurate decisions. While it aims to bring more fairness to the game by reducing human error, it has also sparked controversy and debate. Some argue that it has helped to correct clear mistakes and ensure fairness, while others believe it has led to more stoppages and disrupted the flow of the game. Ultimately, the impact of video technology on fairness in football is still a topic of ongoing discussion and evaluation.

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  • Video in Qualitative Research
    Video in Qualitative Research

    Video provides unprecedented opportunities for social science research, enabling fine-grained analysis of social organisation, culture and communication.Video in Qualitative Research provides practical guidance for students and academics on how to use video in qualitative research, how to address the problems and issues that arise in undertaking video-based field studies and how to subject video recordings to detailed scrutiny and analysis. Heath, Hindmarsh and Luff consider the ethical and practical issues that arise in recording and gathering data as well as how video enables new and distinctive ways of presenting insights, observations and findings to both academic and practitioner audiences.The book is illustrated throughout with a wide range of case material drawn from the authors own research projects, and these cases serve to situate the practical and methodological guidance offered by the book into real research scenarios.Video in Qualitative Research is an invaluable guide for students and researchers across the social sciences thinking of using video as part of their research. Christian Heath is Professor of Work and Organisation, Kings College LondonJon Hindmarsh is Reader in Work Practice and Technology, Kings College LondonPaul Luff is Professor in Organisations and Technology, Kings College London

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  • Technology Ethics : Responsible Innovation and Design Strategies
    Technology Ethics : Responsible Innovation and Design Strategies

    Technologies cannot simply be understood as neutral tools or instruments; they embody the values of their creators and may unconsciously reinforce existing inequalities and biases. Technology Ethics shows how responsible innovation can be achieved.Demonstrating how design and philosophy converge, the book delves into the intricate narratives that shape our understanding of technology – from instrumentalist views to social constructivism.Yet, at its core, it champions interactionalism as the most promising and responsible narrative.Through compelling examples and actionable tools this book unravels the nuances of these philosophical positions, and is tailored to foster responsible innovation and thoughtful design.As our everyday lives further intertwine with technology, understanding and implementing these design principles becomes not just beneficial, but essential. This concise and accessible introduction is essential reading for students and scholars of philosophy of technology, engineering ethics, science and technology studies, and human–machine communication, as well as policymakers.

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  • Technology Ethics : Responsible Innovation and Design Strategies
    Technology Ethics : Responsible Innovation and Design Strategies

    Technologies cannot simply be understood as neutral tools or instruments; they embody the values of their creators and may unconsciously reinforce existing inequalities and biases. Technology Ethics shows how responsible innovation can be achieved.Demonstrating how design and philosophy converge, the book delves into the intricate narratives that shape our understanding of technology – from instrumentalist views to social constructivism.Yet, at its core, it champions interactionalism as the most promising and responsible narrative.Through compelling examples and actionable tools this book unravels the nuances of these philosophical positions, and is tailored to foster responsible innovation and thoughtful design.As our everyday lives further intertwine with technology, understanding and implementing these design principles becomes not just beneficial, but essential. This concise and accessible introduction is essential reading for students and scholars of philosophy of technology, engineering ethics, science and technology studies, and human–machine communication, as well as policymakers.

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  • Gender Differences in Technology and Innovation Management : Insights from Experimental Research
    Gender Differences in Technology and Innovation Management : Insights from Experimental Research

    Even though the number of working women has steadily increased over the last few years, women are still significantly under-represented in STEM activities (i.e. mathematics, informatics, science and technology). In order to eliminate this under-representation, numerous education policies and corporate initiatives, particularly in the recent past, have been aimed at increasing women's enthusiasm for STEM activities and professions.According to the latest surveys, however, it is clear that these efforts have not yet led to the desired success.Compared to their male counterparts, women continue to do fewer STEM activities. One possible reason for this is that relatively little is yet known about the concrete impact of the above education policies on working with innovation and technology: What are the gender differences between women and men?Is it enough to recognize these differences, or should these differences ideally not only be recognized, but also treated appropriately or even encouraged? This anthology deals with current topics in technology and innovation management against the background of these and other gender-relevant aspects.Empirical analyses and experiments in collaboration with companies from various sectors provide a sound scientific basis on which new results and findings are presented: How do women and men deal with creativity and competition?How are technologies applied and how can differences in access to technology be deduced? Answers to these and other questions help decision-makers in politics and business to proactively use the differences between women and men to motivate women to work in the STEM field and to strengthen them by acknowledging existing differences.

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  • Does market research hinder innovation in business administration?

    Market research does not necessarily hinder innovation in business administration. In fact, it can provide valuable insights into consumer needs and preferences, helping businesses to develop innovative products and services that meet market demands. By understanding market trends and customer behavior, businesses can identify opportunities for innovation and stay ahead of competitors. However, relying too heavily on market research without allowing room for creativity and risk-taking can limit the potential for groundbreaking innovations. It is important for businesses to strike a balance between leveraging market research and fostering a culture of innovation to drive success in business administration.

  • What are ideas for a sustainability project?

    1. Implementing a recycling program in your community or workplace to reduce waste and promote responsible resource management. 2. Creating a community garden to promote local food production and reduce the carbon footprint of food transportation. 3. Organizing a tree planting initiative to increase green spaces and improve air quality in your neighborhood. 4. Launching a campaign to promote energy conservation and encourage the use of renewable energy sources. 5. Collaborating with local businesses to reduce single-use plastics and promote sustainable packaging alternatives.

  • What is the task for motion design video editing?

    Motion design video editing involves creating visually engaging and dynamic videos by combining various elements such as graphics, text, and animations. The task includes designing transitions, effects, and movements that enhance the overall visual appeal of the video. It also involves syncing the visuals with audio elements to create a cohesive and impactful final product. Additionally, motion design video editing requires a good understanding of storytelling and pacing to effectively communicate the intended message to the audience.

  • How to best design 2D characters for video games?

    When designing 2D characters for video games, it is important to start by defining the character's personality, backstory, and role in the game. This will help determine their appearance, clothing, and overall design. It is also crucial to ensure that the character's design is consistent with the game's art style and setting. Pay attention to details such as color palette, proportions, and silhouette to make the character visually appealing and easily recognizable. Lastly, consider the character's animations and how they will move and interact within the game world to ensure their design is functional and enhances gameplay.

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